Computer-Generated Chess Problem 01951

First published at 22:00 UTC on March 19th, 2019.
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What we have here is a 'KRBB vs kpp' #4 chess puzzle created by the prototype computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica i…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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