Computer-Generated Chess Problem 02754

First published at 10:00 UTC on April 24th, 2020.
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Now, this is a 'KQRBBNPP vs kqrb' five-move chess construct generated by a computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Noteworthy here…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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