Computer-Generated Chess Problem 02186

First published at 11:46 UTC on July 15th, 2019.
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Consider this 'KRRP vs kbppp' chess construct generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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