Computer-Generated Chess Problem 02325

First published at 23:09 UTC on September 22nd, 2019.
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Published online for the first time, consider this KBN vs kp chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame ta…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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