Computer-Generated Chess Problem 01666

First published at 23:39 UTC on June 22nd, 2018.
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An original study generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of m…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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