First published at 22:29 UTC on September 4th, 2018.
(Build guide in the description)
This build has two permanent minions (golem and holy relic), but once you start hitting and killing opponents with Dominating Blow, this number will grow up to 29. Against bosses, count on about half of that number.…
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(Build guide in the description)
This build has two permanent minions (golem and holy relic), but once you start hitting and killing opponents with Dominating Blow, this number will grow up to 29. Against bosses, count on about half of that number. In a pinch, Vaal Summon Skeletons will add another 20 or so skeletons.
Path of Building (https://github.com/Openarl/PathOfBuilding) codes:
- First build idea: https://pastebin.com/fiSbPuiS
Dominating Blow on kill:
- DB summons a Sentinel of Dominance with the rarity and mods of the killed enemy.
- Herald of Purity will summon a Sentinel of Purity
- Summon Phantasm on Kill will trigger 50%+ of the time to summon a Phantasm
Against unique enemies, each HIT has:
- a 10% chance to summon a Sentinel of Dominance
- a 20% chance to summon a Sentinel of Purity
Holy Relic releases physical damage novas and heal us and nearby minions. Stone Golem will roll over enemies and taunt them. Both minions are supported by Decay so they should keep this strong DoT applied to bosses.
Consecrated Path is your movement skill in combat. It has a short range teleport, applies Consecrated Ground (6% health regen!) and applies Fortify. Leap Slam is your long-distance movement skill.
Decoy Totem and Stone Golem are meant to taunt things away from you, while Vulnerability is meant to boost the overall damage output of yourself and your minions. Blind Support on the minion-summoning Heralds should help you get hit less often as well.
# Defense layers
From the outside in, these are the layers between enemies trying to murder you, and your health pool reaching zero.
- Decoy Totem + Stone Golem taunt enemies. Taunted enemies usually ignore you. Bosses are less likely to be taunted, so beware.
- All minions potentially distract enemies and are a screen that catches projectiles, again with the caveat that bosses might go for you anyway.
- Blind support on my Heralds to give those 5 minions blind on hit. That's 5x 10% chance to blind on hit...
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