Computer-Generated Chess Problem 00688 Explained

First published at 22:00 UTC on June 12th, 2019.

Here is a new 'KRRBPP vs kqrpp' mate in 5 chess problem generated autonomously by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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