Last ‘semester’ was a bit of an idea, to see if I could start a game development channel on YouTube and BitChute and see if people thought it was valuable. While YouTube certainly has me in some kind of algorithm wilderness, BitChute has over 2000 views and gets more popular every single week I check its stats.
The most important lessons of the first semester is - don’t be afraid of coding, just learn the definitions and practice. Don’t be afraid of art, just use tutorials and get better, then start characters and caricatures from scratch to further your skills.
The whole 10,000 hour rule is all about learning, practicing what you learn, and then trying things and experimenting. If anything, this is the most important thing I think I could have taught anybody in the 24 videos for ‘Semester’ 1 - learn, practice, share and experiment.
This ‘semester’, we will be learning some more advanced things for sure, but it still comes down with learning, practicing, sharing and experimenting.
First, we will learn the principles of animation - 12 things you need to learn to bring your creations to life, be it 2d or 3d animation.
Second, we will learn Blender by creating the solar system. I also recommend you learn Blender Guru’s blender basics tutorial group, because I will teach much of the same stuff he is teaching, but you will be doing something different from what I am doing - he shows you how to make some donuts and a cup on a table, and I’m showing you how to create the Solar System, with the exact same lessons - something called lateral learning.
Third, I will be teaching you coding again through a new coding game that I just learned about. It has 11 levels, each with a more involved coding solution - perfect for practicing and gaining skills.
Thanks for the support and welcome to my ‘second’ semester, making games great again!