First published at 15:33 UTC on March 4th, 2021.
If I Wanted Juggling, I’d go to the Circus!
There’s a certain phenomenon that seems to happen with ever game that allows you to go back and complete things once, you’ve finished the main plotline. Things will be slightly different and you can now t…
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If I Wanted Juggling, I’d go to the Circus!
There’s a certain phenomenon that seems to happen with ever game that allows you to go back and complete things once, you’ve finished the main plotline. Things will be slightly different and you can now tie up a lot of loose ends, but the heart and soul of the game has long vacated the world. You just kind of wander around with little to no purpose other than to attempt to hit 100% completion. In a normal game, this sad existence is bearable and almost rewarding once you his 100%. However, this is Mortal Kombat and you’ll never know when you’ve hit 100% and more importantly, the difficultly curve spirals out of control at some point and the whole thing becomes a mess of half-programmed fetch quests and near impossible challenges and combos. We’re here now.
Mortal Kombat: Deception (2004) – Midway Games Inc.
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