First published at 10:00 UTC on December 21st, 2019.
Take a look at this 'KQNP vs knppp' mate in 5 chess puzzle created by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases,…
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Take a look at this 'KQNP vs knppp' mate in 5 chess puzzle created by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. instructing it to compose something using perhaps a queen vs. three knights). (Read more about it on ChessBase: https://en.chessbase.com/tagged?tag=Chesthetica).
3n4/8/8/5Q2/p7/5P2/1K1p2p1/3k1N2 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.02 : Selangor, Malaysia
2019.2.9 7:30:42 AM
Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Okay, let me think for a minute if there's anything else to say here. Try to solve this puzzle. Do try some of the others in the series as well before you go. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.
Related Books: http://amazon.com/author/azlan_iqbal
Artwork licensed under Creative Commons (CC0).
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