Computer-Generated Chess Problem 02504

First published at 10:00 UTC on December 21st, 2019.
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Take a look at this 'KQNP vs knppp' mate in 5 chess puzzle created by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases,…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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