CPC: Using 16 color Mode 0 to simulate 2x 4 color Layers - Z80 Lesson P47

First published at 00:31 UTC on November 17th, 2019.
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Some games from the 80's were known to use a trick where the 4 bits of color depth in Mode 0 were split into pairs... effectively giving 2 layers of 4 colors...
By ANDing and ORing new data in - sprites could change, without removing the backgro…

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CategoryEducation
SensitivityNormal - Content that is suitable for ages 16 and over
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