Computer-Generated Chess Problem 02889

First published at 10:00 UTC on August 4th, 2020.
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An original 'KQRBN vs kqbpp' mate in 3 chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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