Computer-Generated Chess Problem 02554

First published at 10:00 UTC on January 15th, 2020.
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A new if not unique KRBBNP vs kppppp chess problem generated autonomously by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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