Computer-Generated Chess Problem 00441 Explained

First published at 23:13 UTC on December 30th, 2018.

An original KBBNPPPPP vs kr chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind o…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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