Computer-Generated Chess Problem 02198

First published at 12:01 UTC on July 21st, 2019.
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Take a look at this 'KRBB vs kppp' chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kin…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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