Computer-Generated Chess Problem 01836

First published at 23:22 UTC on December 9th, 2018.
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This is an original 'KRRNN vs kbbppp' five-move chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. (Learn more about the DSNS here: https:…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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