Computer-Generated Chess Problem 02720

First published at 10:00 UTC on April 7th, 2020.
subscribers

A 'KQRR vs kqrr' #4 chess construct generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of …

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
DISCUSS THIS VIDEO