An original 'KQRBNNP vs kqrrbbn'study (learn more here: https://en.chessbase.com/post/best-chess-constructs-by-chessbase-readers) chess puzzle created by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.
1K1R4/4b3/1k6/1N6/3r3q/2P1B3/2nN2r1/3Q3b w - - 0 1 White to Play and Win Chesthetica v10.67 : Selangor, Malaysia 2018.6.12 5:10:13 PM
Okay, let me think for a minute if there's anything else to say here. Try to solve this puzzle. Do try some of the others in the series as well before you go. Collectively, these puzzles are intended to cater to players of all levels.