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Vernacademia 19 -- Replayability
In this cast we discuss the concept of building a game that players can come back to and still derive enjoyment from
Our Website: https://www.vernaculargames.com/
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Cliff Notes:
00:04 Introduction
00:27 Mechanical Replayability
00:35 Inhibitors of Mechanical Replayability
00:55 Frustrating Difficulty
01:24 Annoying Mechanics
01:53 Slogs
03:15 One Trick Pony
04:10 Shallow Variance
04:52 Mechanical Depth
05:56 Wow vs. Depth
06:19 Variety
06:42 Examples of Variety
06:53 Pokemon Starters
07:09 Dark Souls Characters and Navigation
07:23 Mario 64 and Player Freedom
08:09 Randomization
08:17 Legend of Zelda Beta Quest
08:40 Item Randomizer Mods
09:00 Legend of Zelda a Link to the Past Randomizer
09:33 Meaningful Choice
09:46 Optimal Engagement Access
09:54 Growth of Ability Access Throughout The Game
10:47 Full Ability Access through Knowledge
11:14 Kirby and Replayability through Knowledge
11:46 New Game Plus
12:16 Nioh and New Game Plus
12:47 Player Choice Effecting Gameplay
13:29 X-com and Choice Effected Play
13:50 Varied Content Engagement
14:02 Sonic, 1, 2, 3, and Knuckles (also Mania)
14:46 Missable Content
15:06 Metroid and Missable Content
16:36 Achievements and Replyability
17:03 Rewarding Play at high and low levels
17:31 Soul Calibur 2
18:18 Narvisaud Replayability
18:46 Narrative Replayability
19:29 Tales of Symphonia and Narrative Replayability
21:02 Think About Books and Movies You Like Re-experiencing
21:28 Reactive Narratives
21:57 Perspective Variance
22:23 Procedural Narrative Creation
22:46 Re-experiencable Environments
23:35 Uniqueness of Location
24:19 Nintendo and Unique Locations
24:51 Contrasting Visual Design
25:21 Juxtaposition
25:37 Lost Izalith Gro
26:08 Shiverburn Galaxy
26:20 Studiopolis Zone
27:00 Mario 64's Basement and Unifying Thematic Ideas
27:29 Combining Normally Dissonant Concepts and Ideas
27:57 Intentionally Shifting Aesthetic Leaning
28:44 Immersion
29:39 Metroid Prime and Implied Reality Through Context
30:32 Audio Cues and Immersion
31:19 Weather and Color for Immersion
31:44 Nioh and Visual Immersion
32:04 Props for implied Denizens
32:34 Resident Evil and Prop Iimplications
33:19 Immersion's Repurcussions
33:46 Readability
34:54 Guild Wars 1 and Readability
36:34 Death of the Author
36:52 Wrap Up
37:36 Sign Off
Category | Gaming |
Sensitivity | Normal - Content that is suitable for ages 16 and over |
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