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Fallout 3 Walkthrough (Modded) Part 179
I continue my exploration of the Capital Wasteland. Also, a battle takes place at Roosevelt Academy. Of course, I'll join the fight.
DISCLAIMER: This episode was recorded after the Windows Fall Creators update that partially broke Fallout Stutter Remover. You may notice more stutters and instability when I travel through the map and play the game. This problem was solved only after the release of the F3TF (Fallout 3 Tick Fix).
https://web.archive.org/web/2/https://stepmodifications.org/forum/topic/12717-problems-with-fallout-stutter-remover/
https://www.nexusmods.com/fallout3/mods/23542
Follow the timestamps below:
- 00:26 - I'm at Musty Caverns entrance. I see some shacks to the west. https://fallout.fandom.com/wiki/Musty_caverns
- 01:04 - A Bloodclaw from the Imperfection mod. The poor creature keeps tripping.
https://www.nexusmods.com/fallout3/mods/18434?tab=files&file_id=1000009681
https://www.nexusmods.com/fallout3/mods/18434?tab=files&file_id=86683
- 01:38 - Giant Ant, be gone.
- 02:41 - I approach Mason Dixon Salvage. http://fallout.wikia.com/wiki/Mason_Dixon_Salvage
- 02:47 - Sneaking between the cars. There were more super mutants than I expected.
- 03:50 - My modified 14mm pistol worked well.
- 04:27 - Looting the dead.
- 05:28 - Freeing the Wasteland Captive.
- 06:11 - Ammo boxes on the trailer.
- 06:30 - Entering the (southern) Abandoned Shack.
- 06:51 - Ammo boxes.
- 07:11 - A Tumblers Today on the floor, between the fridge and the footlocker.
- 08:25 - Entering the (northern) Abandoned Shack.
- 08:35 - A Nikola Tesla and You and a first aid box on the table.
- 09:08 - A D.C. Journal of Internal Medicine on the floor.
- 10:34 - I plan to head south toward the Roosevelt Academy.
- 11:06 - Sniping some raiders and helping the mercenaries on the road.
- 12:23 - Trading with the mercenary.
- 13:23 - A mutant survived.
- 14:09 - Heading south of the Drowned Devil's Crossing. https://fallout.fandom.com/wiki/Drowned_Devil%27s_Crossing
- 14:45 - Raiders under the bridge.
- 15:52 - There's a Grognak The Barbarian on a table in the destroyed shack near The Silver Lining Drive-In. I missed the book when I visited the place for the first time. https://fallout.fandom.com/wiki/The_Silver_Lining_Drive-In
- 16:34 - A Lying, Congressional Style was inside the secure case on the ground. It was added to the drive-in by some mod.
- 17:48 - An Albino Radscorpion near the ruined houses.
- 19:00 - Discovering Faded Pomp States. I inspect the ruins in search of loot. http://fallout.wikia.com/wiki/Faded_Pomp_Estates
- 20:27 - Shooting the mutants to the south, around the building.
- 22:44 - As I cross the road towards Rosevelt Academy, the quest "Batte For Roosevelt Academy" begins. With Wasteland Violence Mod, the Brotherhood Outcasts will launch an assault on Roosevelt - Academy to drive out the super mutants. If you help them clear out the mutants, the Outcasts will set up a permanent encampment, which you can use as an outdoor player base. A scavenger that you can barter with will hang out in the camp. The scavenger has excellent repair skills. I apologize for the low frame rate from this point forward.
http://fallout.wikia.com/wiki/Roosevelt_Academy
https://www.nexusmods.com/fallout3/mods/20298
- 23:07 - Sniping the Super Mutants.
- 25:48 - More Super Mutants.
- 27:02 - The Outcast Protector doesn't have much to say.
- 27:34 - Tha podium was added by To Sleep - Perchance To Dream mod. https://www.nexusmods.com/fallout3/mods/6921
- 27:39 - The Dream - Note found in the Lectern also belongs to the mod. I'll do the quest mod later.
- 28:59 - Looting whatever I can carry.
- 31:29 - A safe in one of the houses across the road.
- 33:50 - Behemoth in the parking lot of the academy. Its death completed the first part of the quest. The Roosevelt Coach's Key is in its inventory. Now I can enter the buildings.
- 36:34 - A Pugilism Illustrated in a fireplace in a ruined house in Faded Pomp Estates.
- 37:55 - Entering the Roosevelt Arts and Athletics with the key I found.
- 38:11 - Another fight between Outcasts and Super Mutants. I torch the enemies.
- 40:19 - Going upstairs to clear the upper floors.
- 41:10 - Looting the rooms.
- 42:00 - A safe on the wall and ammo on the desk.
- 42:22 - A Tumbler's Today is on the same desk.
- 43:29 - Looting the dead.
- 44:31 - Going downstairs.
- 46:06 - The local map. I was lost for a second.
- 48:04 - In the toilet, a suitcase. The Dream - I Had A Dream note, Dream - Note In The Professor's Briefcase holotape, and Dream - The Professor's House Key belongs to the To Sleep - Perchance to Dream mod.
- 50:00 - Checking the rooms and hallways for loot.
- 54:50 - Heading downstairs to the Maintenance and Evacuation Tunnel.
The battle for Roosevelt Academy continues in the next episode.
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Category | Gaming |
Sensitivity | Normal - Content that is suitable for ages 16 and over |
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