Computer-Generated Chess Problem 02241

First published at 22:16 UTC on August 11th, 2019.
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Here is a 'KRRRB vs kqrp' chess problem generated autonomously by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions tha…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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