Computer-Generated Chess Problem 02722

First published at 10:00 UTC on April 8th, 2020.

Chesthetica

Chesthetica

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A 'KQBNP vs kqrpp' three-move chess construct generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep lear…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over