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HunterX - Playthrough Part 8 (Ending)
Having all the keys to the portal and pretty much exploring as much as I could, I proceeded to enter it. The enemies here do tons of damage, but also drop a lot of karma, so it's a good spot for grinding. There were a couple of mini-bosses, which were as challenging as a regular ones due to their huge damage output and projectiles which need to be avoided. Eventually I reached the final boss of the game - the Shadow Hunter. His attacks are really fast and vicious, and he barely gives you time to breathe. I'd advise to have a fair amount of stamina since you are going to need it to dodge his combo attacks. When you bring him down to half his health he transforms into a huge demon and his attacks have even more range. When you bring him down to about 10% he'll revert back to his elf form and recover about 40% of his life. His attacks become even faster and now he even dodges your strikes. Here I had to utilise the counter which I normally don't bother with. It gives you a chance to more easily damage him and gives you a temporary buff to your attack. Eventually I took him down, the demon escapes from his body and Tsuki finishes it. You get a generic happy ending about the rift to her world closing and a tease for what's likely a sequel. I explored the map to 100% and then I tried the New Game + mode, where the enemies are slightly tougher, but you still have all the skills you've unlocked without the core ones. I don't plan on completing that.
HunterX is a fun Souls-like Metroidvania. The controls are responsive, there's a good enemy variety and the map is generally well designed. The story is pretty basic, but I do like the world building. You can find out more in letters you find, but they give you a vague idea about the author, who you may not have met yet. There's a variety of magic, but I found it mostly as a projectile deterrent rather than for proper damage dealing. Maybe different builds can change that. Speaking of builds the equipment menu is rather clunky - you collect a lot of artefacts, but can only equip 2 at a time, so if you want to change things up there's a lot of scrolling you have to do. The bosses may get frustrating since they can spam you with projectiles and kill you in a couple of hits, but once you have your mobility upgrades it's not too bad. I still wish that there were checkpoints next to them so that you can immediately retry the battle. Overall this is a pretty decent game that will offer a good amount of challenge both to Souls fans and Metroidvania players.
Category | Gaming |
Sensitivity | Normal - Content that is suitable for ages 16 and over |
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