Computer-Generated Chess Problem 00649 Explained

First published at 22:26 UTC on May 16th, 2019.

Now, this is a 'KRRPP vs kqpp' four-move chess construct generated by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning.

8/8/8/K2p4/2k5/1RP1…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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