Computer-Generated Chess Problem 02243

First published at 23:40 UTC on August 12th, 2019.
subscribers

Now, this is a 'KNNNP vs kppp' study-like construct or chess problem generated by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. (Learn more a…

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
DISCUSS THIS VIDEO