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Waifu Simulator - MGTOW
Waifu Simulator - MGTOW
Vive Tracker Test 2 - Eames Chair
https://www.youtube.com/watch?v=s89g6MNmFpM
2018 saya
https://www.youtube.com/watch?v=GCICGJhfjM0
MocuMocuDance Ver.0.80
https://www.youtube.com/watch?v=4BqYSekf7Qo
Waifu Simulator VR 2.5
Search for: lewd froggy
MGTOW Mystery Link: https://www.youtube.com/watch?v=Hvysy11716g
Hi Everyone Sandman Here,
This video is brought to you by a donation from Apple Sauce and here's what he has to say: "Hello Sandman, I realize that this topic request is very geeky, so you're welcome to modify it for a broader audience. Your augmented reality doll project that you've been talking about has me intrigued and I have a few questions for you. I'd also like to offer a mixture of advice and inspiration. I'll be making reference to a game called Waifu Simulator by a developer known as Lewd Fraggy. My first bit of advice is to scrap the augmented reality idea and go with pure virtual reality. I realize that this would be a drastic change, but it would allow for a much more dynamic experience. In Waifu Simulator, the characters will turn their heads to look you in the eyes and they'll move their heads and arms during the deed. Motion capture was used for the movements and it looks very natural. This would look much more interesting than a moving face on an unmoving doll. Switching to virtual reality would also solve the issue of the character clipping through the user or the doll being visible underneath the character if a full model was used. You could also quickly change environments in virtual reality. Beach, strip club, whatever. In an interview with Phil Bass, you mentioned covering the doll in AR codes to track its position. A more precise method would involve one or more Vive trackers which throw off infrared light that the Vive base stations can track. This allows objects to be perfectly tracked even if they're not in the headset's view or are completely obscured. AR codes require good lighting and must be in constant view of the headset's cameras. CGI characters tend to shake as the device constantly re-aligns the character to the AR code. A single Vive tracker could track the whole doll and trackers could be attached to the doll's thighs and ankles to track them as well. This can already be accomplished in Waifu Simulator. There's the final issue of tracking the user's arms and hands. This could be done with a product called Leap Motion and it comes with an attachment kit for mounting it to a headset. It's also being integrated into the new Pimax 8K headsets. I'd give you advice on the headset, but by the time your project gets off the ground, second or third generation headsets could be on the market. I'll just say that you should focus on a headset which drastically reduces or eliminates the screen door effect, has a wide field of view, and has excellent optics. My final piece of advice is don't reinvent the wheel. The technology exists, it's just a matter of gathering minds and creating a polished product. Lewd Fraggy was making over $5,000 a month in Patreon donations the last time that I checked. His Waifu Simulator project is based on MocuMocuDance and I believe that all of the models were made by other people. Of course, you'd have to commission your own characters for a commercial project.
10 images licensed and paid for through BigStock.com. All image licenses are available upon request.
Category | None |
Sensitivity | Normal - Content that is suitable for ages 16 and over |
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