Computer-Generated Chess Problem 01594

First published at 02:18 UTC on April 12th, 2018.
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An original study generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of m…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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