Computer-Generated Chess Problem 02017

First published at 23:25 UTC on April 21st, 2019.
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Published online for the first time, consider this KRNN vs k #4 chess problem generated autonomously by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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