Computer-Generated Chess Problem 02439

First published at 23:41 UTC on November 18th, 2019.

Chesthetica

Chesthetica

subscribers

This is an original 'KBBNNP vs krbp' #5 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural netw...

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over