Computer-Generated Chess Problem 02316

First published at 10:28 UTC on September 18th, 2019.

Chesthetica

Chesthetica

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Here is a 'KRRP vs kr' #4 chess problem generated by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. (Learn more about the DSNS here: https://arxiv.org/abs/1507.07058).

8/7P/6...

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over