Computer-Generated Chess Problem 02460

First published at 10:38 UTC on November 29th, 2019.
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Here is a 'KQBNP vs krppppp' five-move chess problem generated by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neur…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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