Computer-Generated Chess Problem 02188

First published at 11:25 UTC on July 16th, 2019.
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Now, here we have a 'KRRBN vs krnpp' study-like chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases,…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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