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Nerdrevolt 38: I welcome our new Gamer Overlords!
Are gamers the next evolution of man? Why do gamers seem to hate liars so much? Perhaps the answer is in... our brains!
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Topics covered and links:
Liar’s brains wired different, less grey matter, more white than average:
Liars store more white matter and have less gray matter in the prefrontal cortex, the executive
center of decision-making in the brain. White matter is also known as myelination, which
provides greater flexibility to change and thus neuronal rewiring – something necessary for
reading and manipulating individuals based on ever-changing circumstances. Gray matter is
un-myelinated but also has more neuronal bodies, which accounts for storage of information
but is also more rigid. Because liars have to manipulate people but also contradict themselves
due to multitude of lies that they cannot remember, of often even distinguish truth from
confabulation, these findings make perfect sense. Interestingly, female and feminized brains
(such as in gay males) show greater myelin presence and also account for increased
intelligence in areas where broad non-linear thinking is required. The flexibility of thought and
lack of structure provided by gray matter in pathological liars enables them to have a wider
disconnect from reality that allows them to lie easier and not feel as much remorse about it
because they literally cannot tell lies from truth in their current state.
http://news.usc.edu/22586/Liars-Brain...
Gamer’s brains wired different, more grey matter and more connectivity than average:
Neuronal flexibility is the most important factor to intelligence and learning of new concepts.
Traditionally, white brain matter also known as myelin is the key component to ensuring this
flexibility. New research on gamer brains is coming out with evidence of gray matter
interconnectivity as a way on increasing plasticity in the insular subregions of the cortex.
Cerebral cortex is the center of emotion, motor control, self-awareness, cognitive functions,
and interpersonal experience. Given what we know about the structure of video games – the
linear progression in difficulty, frequent rewards, character interactions, and the domination of
storyline – helps support these findings. Because gray matter is responsible for information
storage, greater gray matter can directly correlate with memory improvements and problem
solving associated with playing video games.
Another big area of affect observed in this study is the insula, responsible for somatosensory
information, particularly on the left side. While increased activity in somatosensory areas
makes sense for gamers – they need to learn how to manipulate physical objects to rotate
and move 3D objects on their screen – this effect being present more in the left insula and
what that may mean is still speculatory. Left and right brain hemispheres have slightly
different functions based on lateralization of function and this difference, or hemisphere
dominance, is maintained between feminized and masculanized brains. It is possible that
linear progress, mechanistic fighting-sequence physics, and reliable reward structure of most
action video games greatly activates and improves the insula of the left brain hemisphere,
responsible for logical thinking and problem-solving.
Video game capacity for increasing brain activity and socialization of autistic children is being
heavily investigated as a result of these findings.
http://psychnews.psychiatryonline.org...
http://www.nature.com/articles/srep09763
Scarlett Johansson may play Zoe Quinn in Gamergate movie:
http://geektyrant.com/news/scarlett-j...
Tumblr Pillow Fort... there are no words.
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Category | None |
Sensitivity | Normal - Content that is suitable for ages 16 and over |
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