Computer-Generated Chess Problem 02796

First published at 10:00 UTC on May 21st, 2020.
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A 'KRBBN vs kr' mate in 3 chess problem generated by a computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the tech…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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