Computer-Generated Chess Problem 02888

First published at 10:00 UTC on August 3rd, 2020.
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A 'KRBPP vs kpp' chess problem generated by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take c…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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