Computer-Generated Chess Problem 02446

First published at 10:40 UTC on November 22nd, 2019.

Chesthetica

Chesthetica

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A new if not unique KQRBN vs knn three-move chess problem generated autonomously by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of t...

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over