Computer-Generated Chess Problem 02259

First published at 22:53 UTC on August 20th, 2019.

Chesthetica

Chesthetica

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Contemplate this 'KRRNN vs krrpp' five-move chess construct generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural netwo...

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 13+