Computer-Generated Chess Problem 02191

First published at 22:10 UTC on July 17th, 2019.
subscribers

Take a look at this 'KQBNP vs kb' #3 chess puzzle created by a computer using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Depending on the type and complexity of the probl…

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
DISCUSS THIS VIDEO