Computer-Generated Chess Problem 02191

First published at 22:10 UTC on July 17th, 2019.

Chesthetica

Chesthetica

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Take a look at this 'KQBNP vs kb' #3 chess puzzle created by a computer using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Depending on the type and complexity of the problem...

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over