Computer-Generated Chess Problem 00637 Explained

First published at 23:22 UTC on May 13th, 2019.

A new if not unique KBBNPP vs kqb chess problem generated by a computer using the relatively new computational creativity approach called the 'DSNS'.

2B1k3/8/5P2/q7/N7/BK6/4P3/5b2 w - - 0 1

Software: Analyze This

CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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