Computer-Generated Chess Problem 01930

First published at 10:00 UTC on March 9th, 2019.
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A newly published and original KRBN vs knp chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural n…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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