Computer-Generated Chess Problem 00816 Explained

First published at 22:38 UTC on August 2nd, 2019.

Consider this 'KQRRN vs kqrbbp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI.

5Q2/K4N2/4b3/4bk…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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