[The AMC TC] Episode 2 Mission 1 : City Under Siege, L.A. [No Commentary]
Episode 2 gets off to a high-powered start: A new team member introduced, a Cycloid Invasion, and a giant sprawling high-effort pair of levels that show off the best and worst of what AMC TC can offer. Huge battles, grating sound effects, freedom of movement and completion, and terrible vehicles. Just as it should be. There's no timestamps for the second map, because it's extremely linear and I dont think it contains any secrets or unlockables whatsoever.
00:07 - Episode Intro
04:43 - Mission Intro
06:05 - Mission Start
~~NOTABLE SECRETS AND ITEMS (Most important marked with a '+')~~
06:39 - 06:43 -- Health Amulet
09:33 -- Easy-to-miss Health Charging Station near your Slot 3 weapon
19:00 -- Easy-to-miss Portable Medkit next to a Slot 1 weapon, next to the Bank, not far from the EDF base in the pub in the NW corner of the map
21:49 -- Impossible-to-miss secret in Theatre 1 with ammo for the Slot 8 weapon you probably just picked up
22:57 -- Use the shadow on the wall in the projection room to open a secret with a Slot 6 weapon and an Armour pickup
23:04 -- Easy-to-miss explodable wall that leads to a secret on the Theatre wall with your character's H-Item
23:49 -- Alleyway that leads to the back-entrance of the comic book store. A Health Amulet can be found inside. This route also saves you from expending your Toolbox to get into the store.
+24:27 -- Red Cycloid Keycard on the store counter. 1 of 4 needed to open the door seen at 18:20
+26:45 -- The roof of the EDF temporary base in the NW has several notable items: Two ammo boxes can be dropped to the ground below if you intend to use the minigun turret. The Gray Keycard that opens the bank across the street sits here. Finally, a large green weapons crate has your Slot 5 weapon + ammo, some underbarrel grenades, and some shotgun Flechette ammo.
30:52 -- Upstairs in the Bank, use the Scan function of your PDA to see what the combination is for this door. Inside are 3 vaults, filled with huge amounts of cash which will give you ridiculous Funds at the end of the mission. One vault also contains your Slot 8 weapon, and another has some Slot 9 ammo.
+31:57 -- the Blue Cycloid Keycard sits on the Bank Manager's desk on the second floor (2/4). Be careful, as collecting it spawns Fat Commanders outside the window.
+33:52 -- The Toolbox is sits behind a broken down red car, in the Southern-most part of the map. It can be used to open the front door of the Comic Book store (in the north-central part of the map), but unless you're playing as Mickey who can re-use Toolboxes, it's advised you instead open the Maintenance Tunnel.
34:32 - 34:42 -- How to get to the rear entrance of the Maintenance Tunnel. This can also be opened from the "front", immediately near the where you fought the Battlelord and pig cops after leaving the Supermarket. This secret contains a Portable Medkit.
40:00 -- A Portable Medkit sits in the tiny room behind the curtain of the stripper pole/runway.
+40:30 -- the Yellow Cycloid Keycard is on the table in the locker room of the Strip Club (3/4).
41:51 -- The entrance to the Shrunk section of this Mission. Literally around the corner from the Giant Battlelord fight and a door to the Maintenance Tunnel. Open the vent in the wall and hop in.
++42:25 - 42:52 -- Use this 'giant' computer to unlock a Side Mission for James. Firstly, stand on the mouse to click it and wake the PC up. Hop to the nearby paper shredder (take care not to fall in the shredder blades) to grab the password. Then jump back to the keyboard and Use it to open the Evidence and unlock the side mission.
43:56 -- Impossible-to-miss, a rope sits next to a pair of EDF agents. This is used shortly at 47:23 to safely rappel down to an Enforcer Shotgun (Slot 1), Explosive Ammo for shotguns, and an unlockable gun for Zaxtor.
+49:55 -- the Yellow Cycloid Keycard (4/4) sits directly next to the C4 you need to get back outside. Once you've got all 4 Cycloid Keycards, you're now ready to return to the door seen at 18:20 to finish this map and play the very linear ending section.
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