Computer-Generated Chess Problem 00625 Explained

First published at 22:00 UTC on May 7th, 2019.

This is an original 'KBNPPPP vs krbbnnppp' chess problem generated by a computer using the Digital Synaptic Neural Substrate AI computational creativity method.

1n5r/n1b2NPP/6k1/p7/2P4B/1p1p4/P2K4/3b4 w - - 0 1

Software: Analyze This

CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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