Computer-Generated Chess Problem 02458

First published at 22:21 UTC on November 27th, 2019.
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Now, this is a 'KBBNP vs krpp' five-move chess puzzle created by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, arti…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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