First published at 22:21 UTC on November 27th, 2019.
Now, this is a 'KBBNP vs krpp' five-move chess puzzle created by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, arti…
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Now, this is a 'KBBNP vs krpp' five-move chess puzzle created by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.
3B4/8/8/8/1K2N3/7p/pPB5/k2r4 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.86 : Selangor, Malaysia
2018.12.29 10:30:32 PM
Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. Everything composed by Chesthetica is original. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.
Related Books: http://amazon.com/author/azlan_iqbal
Artwork licensed under Creative Commons (CC0).
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