Computer-Generated Chess Problem 00425 Explained

First published at 22:45 UTC on December 16th, 2018.

This is an original KRBNNP vs kbnppppp #3 chess problem generated autonomously by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the p…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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