Computer-Generated Chess Problem 02264

First published at 11:20 UTC on August 23rd, 2019.
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Now, this is a 'KQR vs knn' mate in 4 chess puzzle created by a computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable of composing positions that may o…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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