OpenGL Fragment Shaders - The Mirror Dimension and Working In It

First published at 01:38 UTC on May 16th, 2020.

When designing art with OpenGL fragment/pixel shaders, it's sometimes useful to create a mirror dimension.
What is it?
It's a dimension where you can have repeat values on your x and y axis.
I go through how to transform your default dimensio…

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CategoryEducation
SensitivityNormal - Content that is suitable for ages 16 and over
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