Computer-Generated Chess Problem 01942

First published at 10:00 UTC on March 15th, 2019.
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Consider this 'KRBPP vs kpp' chess problem generated by a computer using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable of composing positions that may otherwise take centuries or l…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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