Computer-Generated Chess Problem 00747 Explained

First published at 22:00 UTC on June 30th, 2019.

Contemplate this 'KRBNP vs krppp' four-move chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial ne…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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