Computer-Generated Chess Problem 02380

First published at 10:00 UTC on October 20th, 2019.
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An original 'KQBN vs kqbn' mate in 3 chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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